Your card-based prototype should cover as much of the project as possible. It is preferable to have a prototype for at least part of a second very different design. Have at least two potential users (outside your team) interact with your prototype(s) and record the feedback that you receive. Include a summary report of what you learned.
You do not need to do anything for part (iii) of the textbook assignment.
Your implementation must use JavaScript in at least some form, and most, if not all, of the code (and all of the HTML) should be developed by your team. If you do use anything from another source (e.g. a JavaScript example from w3schools.com), you must carefully document where the code that is not yours came from, where it begins, and where it ends.
Although you will not turn this implementation in to me until the end of the course, you will need a working prototype for user testing. Therefore, I strongly recommend that you have a working prototype no later than Friday, May 7.
Your evaluation assignment is based on the assignment for Chapter 14, page 677. Additions and changes follow. Note that parts e and f here do not follow the textbook at all.